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Order Of Battle: Rising Sun Crack And Patch

Updated: Mar 11, 2020





















































About This Content Note: If you had bought Order of Battle - Pacific then you already own this DLC!The ultimate goal of Imperial Japan is to become the dominant power in the western Pacific. In December 1941, a carefully planned strategy is set in motion through a series of major offensives, including a carrier strike on the US naval base at Pearl Harbor. The shock of these surprise attacks is intended to cripple the Allied forces, giving the Japanese army and navy the time needed to establish total hegemony over their opponents. Rising Sun puts the player in command of the Imperial Navy - built around a powerful fleet of battleships and aircraft carriers, as well as the Imperial Army - hardened from years of war with the Chinese. Managing the limited resources available to build a well-balanced force of unique units such as the lethal A6M Zero fighter aircraft and the mighty Yamato battleship class will be the key to a successful outcome of the Japanese offensive. From the beginning of the campaign, starting with the air raid against Pearl Harbor, the initiative lays in the hands of Japan, but as Allied resistance stiffens, only a commander able to achieve decisive victories can keep up the momentum and fulfill Japan's imperial dreams. Including key historical battles, the "what-if" invasion of Australia and many unique Japanese weapon designs and prototypes, Rising Sun offers a unique experience set in the Pacific Theatre of WW2. ScenariosPearl HarborRoad To ManilaBataanJava SeaJavaCoral SeaMidwayGuadalcanalNew CaledoniaBrisbaneNew ZealandMelbourne 7aa9394dea Title: Order of Battle: Rising SunGenre: Simulation, StrategyDeveloper:The ArtistocratsRelease Date: 14 Jun, 2016 Order Of Battle: Rising Sun Crack And Patch Great time playing it.I'm usually all about playing the American side in these types of games, but I figured I'd give it a shot, try to slog through it.Loved it. So addicted that by the time I started the last scenario I was hoping that there were some surprise extras to keep me playing, or another expansion coming where Japan invaded the US. I'm still hoping for an allied expansion from Italy to Berlin, but for now? yeah.. Nice solid game, fun and accessible. Playing the Japanese in the Pacific is a nice change of pace. Definitely worth the price.. Not a terrible dlc has some nice missionsThe main problem is you dont get to fight the island defences i was expecting to haveThe game just skips all allied victories and goes off on a "what if" joy ride of nipon taking over aus\/nzwould have been far better to concentrate on the island defences. So, you've played Order of Battle since it's free to play and wondering about the DLC. Should you pull the trigger?Pull the trigger. This campaign has it all in terms of playstyles. There are maps of nearly all sea with full-on fleet warfare with supporting air from carriers, maps where your infantry troops have to hold onto a mountain at any cost while your army tries to link up, coastal bombardment and sea invasions with your crack troops from previous campaigns...it's a lot of fun.Oh yeah, as the campaign goes on, you invade AUSTRALIA and NEW ZEALAND. Clearly the developers realized that if this is a Japan-centric campaign, and since you're winning where historically Japan lost...well, time to invade down under.10\/10 would invade the Gold Coast again, surfing bastards. Firstly, there aren't any recent strategy games that cover the Pacific, so it's a nice to see this covered (Koei burned political bridges with PTO IV).Although it's marketed as an "expansion" I bought it as a full-fledged game, before Order of Battle: WWII. It's highly addictive and well worth the $20.Pros: Graphics are utiliarian, but there's till nice detail to the units, and I like how you can see its directional facing. Matrix Games tend to have underwhelming graphics, but I actually enjoy the visuals here. Naval, land wars are well-thought out. It's hard to do carriers\/airplanes well in a usually heavily land-based genre, and Rising Sun pulls it off. The only minor caveat is it's a major chore\/hassle to find and hunt submarines.Units are balanced well. Japanese tanks suck as they should.Bonus objectives make the levels challenging and engaging.Cons:Specialties are mostly useless, and more differentiation would've been better.More scenarios would've been nice, but for the price can't complain.

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